well, Machina has been around for a fair while now! and they show a lot of potential, problem is they have a similar problem with most decks these days, there is nearly no room for improvement without killing the deck, giving you about 5-6 card space to change things about!
well I am going to do something that's as scary as dividing by zero! I am going to attempt to make an original deck build, something that doesn't happen very often in the yugioh world.
now everyone knows that Machina revolve around a few cards to make the deck playable.
Machina fortress is staple in ANY Machina deck, due to the fact that it's too good not to use!
"You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand orGraveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand."
So as you can see, a 2500 beater with an easy summoning condition is always good, plus if it gets taken down in battle it can blow something up, as well as that it is level 7, making it the perfect choice to use with effect veiler for a level 8 synchro summon! but more on that later.
Machina Gearframe is also a staple, where fortress is gearframe will follow!
"When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to yourhand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If theequipped monster would be destroyed, destroy this card instead.)"
Gearframe is an 1800 four star monster, that combined with the fact that it is also a union monster that can search for any machina monster makes it an amazing choice for machina decks!
Machina force is usually played when you run 3 gearframe's and 3 fortress
"This card cannot be Normal Summoned or Set. This card cannot beSpecial Summoned except with "Commander Covington". This card cannot declare an attack unless you pay 1000 Life Points. You cansend this card from the field to the Graveyard to select and Special Summon one each of "Machina Soldier", "Machina Sniper", and "Machina Defender" from your Graveyard."
It's effect is irrelevant to it's purpose, it's merely a machine type that's 8+ stars, so by discarding this card from your hand you can special summon a Machina fortress from the graveyard.
Some people consider Machina Peacekeeper a staple, but it is just a weak union monster that gets a search when destroyed, nothing game-breaking about it.
now that's some basic analysis for those who are new to Machina builds, now it's time to start talking about the deck!
ok, so the deck I am working on is aimed to be more Synchro-Friendly, allowing you to have more options with Machina!
x3 Machina Fortress
x3 Machina Gearframe
x2 Machina Force
x2 Machina Peacekeeper
x3 Cyber dragon
x3 genex-ally Birdman
x2 effect veiler
x1 Giant Trunade
x2 Mystical space typhoon
x1 monster reborn
x1 future fusion
x1 overload fusion
x3 smashing ground
x1 solemn judgement
x3 dimensional prison
x3 compulsory evacuation device
x2 bottomless trap hole
x1 mirror force
x2 dust tornado
x1 call of the haunted
x2 chimeratech overdragon
x2 chimeratech fortress dragon
x1 stardust dragon
x2 blackrose dragon
x1 scrap archfiend
(then add what ever else you want)
Some things in the deck are done very differently to the traditional method of building Machina!
instead of using gadgets i have gone with a method that doesn't use them, while they are great for thinning your deck and machine fodder for gearframe, they aren't necessary here.
this card has only recently been released in the english game, but it's a card many have been waiting for for a LONG time!
"You can return 1 face-up monster you control to the hand to Special Summon this card from your hand, and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summonedwith this effect, remove it from play when it is removed from thefield."
the ability to return something from the field to your hand is more of a good thing than a bad, when it comes to cards like monarchs or in this case, Gearframe, you can abuse it;s effect over and over.
another thing thats good about this card is that it is a Machine/tuner, and a decent one at that, something machines have been waiting for for a long time! we can now easily make black rose dragon when we need, giving us an instant win condition in the right situation.
Cyber dragon isn't often played at three, but with future fusion and overload fusion it's at three for a few reasons:
1.) it's generally a good card to open with.
2.) you want to make sure one is in your deck at all times for future fusion use.
3.) chimeratech fortress dragon, perfect to ruin your opponents field if your playing Machina mirror match.
Effect Veiler is a good choice to in this deck, because it is a level 1 tuner, perfect to work with fortress and the fact that you can discard it to negate your opponents monsters effect for the turn, which can win games if played right!
thats basicly all for now, still working on tweaking this build, going to test it out, see how it runs and then report back with an update!